# Character theory of mind # # What a figure thinks other figures know. # Intelligence changes inference style, not the scene contents. #>scenes_character_tom #:script #!scenes #!tom #!character #:operation #!prime #:fixity #!experimental #:layer #!pragmatics @scenes: ~"../index.spw" @dialects: ~"../dialects/index.spw" @audience_tom: ~"./audience-tom.spw" @comparison: ~"../../conventions/comparison-differentials.spw" operation = "prime" fixity = "experimental" ^"job"{ claim: "Each figure gets a small map of other minds. The map is a reading, not the scene." dialect: "character" unit: "figure_a[figure_b]{knows|wants|will_do}" } ^"intelligence"{ note: "Profiles change *how* a figure updates, not what the room contains." literal = "Updates only on seen acts and heard words." social = "Updates on gaze, timing, and what was not said." strategic = "Updates on incentives; may overfit a deal." incidental = "A table PC may be vivid and still stay off the canon map." } ^"rules"{ no_leak = "A character cannot inherit audience irony unless the scene gives them a cue." no_sheet_bleed = "Player-sheet motives are not in-world knowledge until spoken or enacted." compare = "Two figures' maps of the same third mind join with ~. Mid disagreement is useful; do not average it." } ^"specimen"{ library_build: "'l'n'd'r may treat the library as shared memory work. An incidental trader may treat it as a market. Both readings can be true poles of (library_build)." }