World
A world entry is not trivia; it is a rule that survived contact with play.
This page holds the stable setting for RPG Wednesday: places, factions, rules, and lore that matter beyond one session. The job of a world page is not only storage. It is scale management: deciding what belongs to one scene, one neighborhood, one institution, or the wider canon.
recurring places and rules need a place that is more stable than a single recap.
a setting detail repeats enough to shape future scenes, not just explain one session.
world rules, districts, factions, scale notes, and setting prompts for other routes.
Local Gameplay Kit
Enable JavaScript to use private localStorage tools for scene state, initiative, clocks, scratch notes, character beats, canon candidates, and session recap seeds. The static campaign routes remain available either way.
Current Status
Why the world stays separate
The world register keeps reusable setting memory apart from one-off scene detail.
That separation makes the campaign easier to teach, revisit, and extend without flattening scale.
What exists now
No stable world entries yet. Start from the session log until places, factions, or rules recur enough to justify their own page.
What belongs here
Regions, factions, rules, and persistent lore. If a detail only matters for one session, keep it in the recap.
Layout, Scale, Compression
A world register becomes useful once it can compress without blurring. The page should help the group find what matters at the scale they are actually playing inside.
Scene scale
Keep ephemeral details near the session recap: weather, mood, one-off props, and jokes that have not become durable yet.
Town scale
Promote recurring places, guilds, libraries, markets, and civic pressures once multiple scenes return to them.
Institution scale
Rules, factions, rituals, and distribution systems deserve their own lanes because they influence many sessions at once.
Mnemonic layout
Group entries so a player can remember where to look: by place, by power center, by material, or by recurring conflict.