#>design
rendering physics
surface materials
Component Options / Physics
Metamaterial Attributes
Metamaterials dictate how a surface responds to the scroll canvas beneath it. It affects opacity, blur, and base contrast.
Material: Paper
Opaque and warm. Used for stable documents that want full reading focus without the distraction of layers passing underneath.
Material: Glass
Translucent with a heavily blurred backdrop (like `backdrop-filter: blur`). Best for floating panels that should feel lightweight and aware of their environment.
Material: Matte
Flat, low-contrast, and solid. Used for background structures, secondary asides, or anything that needs to recede from primary attention.
Material: Field
High-contrast, saturated environment used for interactive staging, active tests, or alert states.